I was a 19 year old college student when I first started writing up a fantasy city known as Ramsgate on a blank page of a bright green U.S. Government ledger. I intended upon designing a 2nd edition D&D town that somehow evolved into a country, then a kingdom and eventually a continent. Short runs merged over time into an all encompassing epic that eventually comprised the search for, assembly (unsuccessful once) and usage of the Rod of Seven Parts.

2e D&D became GURPS after a while (more crunchiness) and some players came and left or passed away (RIP JJ McCourt [The Great Al-Kabob – Fighter] and my brother Danny Choat [Amra Vanguard – Monk]). The campaign itself survived my divorce, a few relationship breakups, college graduations, moving a few times, a deployment, a rules set change and time (not necessarily in that order) eventually wrapping in January of 2009, with much celebration and some mourning for the Game That Was.

Characters actually ascended (well the survivors did) and at no point did our sense of fun, wonder and trust in the RPG genre’s ability to transport our imaginations ever suffer any serious setbacks (Thanks to Gary Gygax, Dave Arneson and Steve Jackson).

One ledger became two, then three. The greater world is T’Klendathu and I doubt that I shall ever match this work again in my lifetime. The story started in 1980, and now I am 51, a little faded and greyer, like my ledgers. So this electronic collection you are looking at is pretty much my best, from a GM perspective. You may not find a run log, but there are many supporting bits of writing that we as a group created, including a few illustrations and the inevitable bunch of quotes that seem to crop up like color text in any group of gamers.

That the campaign endured so long and so wonderfully was in no small part due to some very motivated, creative and loyal players, this game was as much theirs as it was my creation. On several occasions I set up my screen and discovered that THEY had already planned What Was Going to Happen and I all I had to do as the “Screen Monkey” was Keep Up.

If any sense of the fun, depth and scale manage to eke across from this blog to your brain, well I can only thank my partner for her extremely hard work (as a player and as a coder) in keeping the electronic side of RPGing current. Thanks, Diane.


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